- Morrowind Attributes Over 100 Fps
- Morrowind Attributes Over 100 Percent
- Morrowind Attributes Over 100 Years
- Morrowind Restore Attribute Spell
- Well, this is Morrowind – where new things are always possible! With the release of Houses of Morrowind, the maximum deck size is being raised to 100 for not just three-attribute one, but all decks.
- If you reach 100 on an attribute, you can still use skills to gain a level, but you cant add those multipliers you get to the attribute which is already on 100. So eventually you will have all attributes on 100 and you cant level no more.
Your attributes depend on chosen Race, Specialization, Favorite Attributes, Birth Sign, Major and Minor Skills only. You are NOT able to raise attributes on Level Up. You may raise attributes only by completing quests. Level Up occurs only after a period of time (see below). Health/Endurance issue has been fixed.
Endurance is the governing Attribute for Heavy Armor, Medium Armor, and Spear. It affects:
- How much maximum Health you have. Each time you level up, your Endurance is divided by 10 and this value is added to your current maximum.
- Only your base endurance and the Fortify Endurance from abilities(In the original game, only The Lady Sign) are used to calculate your additional health on level up. For example, if you have 50 base Endurance and +20 from a Fortify Endurance effect other than from The Lady Sign, your total Endurance will be 70; however, you will get only an additional 5 health when you level up. Note that increases to endurance do not retroactively increase hit points, so it is advisable to maximize endurance as soon as possible.
- If you increase your Endurance when you level up, your new Endurance is used to calculate your additional health.
- Note that the value is not rounded down, 45 endurance will add 4.5 health on level up. (the health pool on the other hand is rounded down, adding only 4 health on this level up, but 5 health on the next one)
- How much maximum Fatigue you have.
- How quickly your Fatigue regenerates.
- 2Related Articles
Character Creation[edit]
The starting values for Endurance vary by race and gender:
Race | M | F | Race | M | F |
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Altmer | 40 | 30 | Imperial | 40 | 40 |
Argonian | 30 | 30 | Khajiit | 30 | 40 |
Bosmer | 30 | 30 | Nord | 50 | 40 |
Breton | 30 | 30 | Orc | 50 | 50 |
Dunmer | 40 | 30 | Redguard | 50 | 50 |
The following classes receive a +10 Bonus to Endurance:
- Acrobat, Pilgrim, Scout, Sorcerer, Spellsword, Warrior
- The Birthsign of The Lady grants an additional 25 points in Endurance.
Related Articles[edit]
Artifacts[edit]These three artifacts constantly increase your endurance: | Spell Effects[edit]These five spell effects are related to endurance: |
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Morrowind Attributes Over 100 Fps
Attributes are the fundamental measurements that define a character's inherent abilities, in contrast with Skills, which generally indicate how well a character performs specific actions. There are eight primary Attributes in the game, several Attributes derived from those, and several Other Attributes that affect the game in miscellaneous ways. The starting value of each primary Attribute is based upon your character's race and gender. In addition, two Attributes will be 'favored' by your character's class with ten extra points.
Morrowind Attributes Over 100 Percent
With the exception of Luck, each primary Attribute governs three to five Skills. Three Attributes of your choice can increase each time you gain a level, with the amount of increase depending on how much you increased the Attributes' governed skills since the last level. The base value of a primary Attribute can't be increased above 100 by leveling, but it can from various effects (e.g., spells, enchantments, and potions) without this restriction.
Primary Attributes[edit]
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Derived Attributes[edit]
Morrowind Attributes Over 100 Years
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- Encumbrance
- Affects carrying capacity and movement speed.
Morrowind Restore Attribute Spell
Other Attributes[edit]
- Reputation
- Your renown in the world. The more quests you complete, the higher this will be.
- Bounty
- The amount of money you will have to pay for your crimes if you are caught by guards. If you have not committed any crimes, this will be 0.
- Slaves
- The number of slaves you have freed. Freeing slaves opens up a few quests with the Twin Lamps faction.