Here a preview of the Sega channel forwarder for GenPlus GX. Please note I did not create this forwarder this video is only for for demonstration purposes on. This is my custom Genesis Plus GX channel forwarder. I do not personally own a game capture device so this footage came from my phone. Although the quality i.
Forwarder Channels
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A port of Genesis Plus for the Nintendo Gamecube/Wii
Genesis Plus is an emulator of the Sega Genesis / Sega Megadrive. This is a port of Charles MacDonald's Genesis Plus to the Wii, with a lot of improvements.
Features
- Preferred PAL Mode: Any (automatic TV mode detection, no more PAL60 version needed).
- Display mode : 480p, 480i, 576i, 240i, 288i, 288p and 240p
- Supports Zip compressed rom images.
- Genesis 4 players multitap adapters (Sega TeamPlayer and EA 4-Way Play) support
- Game Genie & Action Replay cheat code support
- Sega Mouse & Sega Mega Mouse
- Sega Menacer & Konami Justifier lightguns. 2 lightgun has the same time supported.
- SVP DSP (Virtua Racing)
- and a lot more, read the included user manual for details.
Wii Genesis Plus Gx Channel Wad
Wii/Gamecube changes to this version
- IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
- added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
- improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
- improved gun cursor positioning accuracy.
- improved horizontal scaling & screenshots rendering in H32 mode.
- fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
- removed ARAM/injected ROM support (unused).
- removed WPAD_ and PAD_ update from VSYNC callback.
- increased GCC inlining limits for some speed improvment.
- compiled with devkitPPC r24 & libogc 1.8.7.
download - genplus-gx-1.6.0
Genplus Wii
source - http://code.google.com/p/genplus-gx/changelog v1.6.0
[Core/VDP]
1.6.0 (08/07/2011)
Core/Sound
added YM2413 emulation in Master System compatibility mode.
fixed SN76489 noise boost initialization.
minor YM2612 core optimizations.
Core/VDP
added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
added support for all TMS9918 rendering modes.
improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
fixed color palette initialization.
fixed shifted sprites rendering in Mode 4.
modified pixel rendering support (pixel depth is now forced at compilation time).
Core/CPU
optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
Core/IO
added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
added Terebi Oekaki tablet emulation.
improved Mouse emulation (fixes mouse support in Cannon Fodder).
improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
modified lightgun emulation to use common key inputs for all devices.
2-buttons controller is now picked by default for Master System games.
Core/MD
added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
added Game Toshokan in EEPROM database (verified on real cartridge).
fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
modified SRAM banswitch hardware emulation to be more compatible with some hacks.
Core/MS
added Cyborg Z to Korean mapper database.
Core/GG
added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
Core/General
added support for .mdx ROM format.
added Game Gear & SG-1000 ROM support.
added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
various code cleanup.
Gamecube/Wii
IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
improved gun cursor positioning accuracy.
improved horizontal scaling & screenshots rendering in H32 mode.
fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
removed ARAM/injected ROM support (unused).
removed WPAD_ and PAD_ update from VSYNC callback.
increased GCC inlining limits for some speed improvment.
compiled with devkitPPC r24 & libogc 1.8.7.
1.6.0 (08/07/2011)
Core/Sound
added YM2413 emulation in Master System compatibility mode.
fixed SN76489 noise boost initialization.
minor YM2612 core optimizations.
Core/VDP
added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
added support for all TMS9918 rendering modes.
improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
fixed color palette initialization.
fixed shifted sprites rendering in Mode 4.
modified pixel rendering support (pixel depth is now forced at compilation time).
Core/CPU
optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
Core/IO
added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
added Terebi Oekaki tablet emulation.
improved Mouse emulation (fixes mouse support in Cannon Fodder).
improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
modified lightgun emulation to use common key inputs for all devices.
2-buttons controller is now picked by default for Master System games.
Core/MD
added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
added Game Toshokan in EEPROM database (verified on real cartridge).
fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
modified SRAM banswitch hardware emulation to be more compatible with some hacks.
Core/MS
added Cyborg Z to Korean mapper database.
Core/GG
added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
Core/General
added support for .mdx ROM format.
added Game Gear & SG-1000 ROM support.
added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
various code cleanup.
Gamecube/Wii
IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
improved gun cursor positioning accuracy.
improved horizontal scaling & screenshots rendering in H32 mode.
fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
removed ARAM/injected ROM support (unused).
removed WPAD_ and PAD_ update from VSYNC callback.
increased GCC inlining limits for some speed improvment.
compiled with devkitPPC r24 & libogc 1.8.7.
how to start the emulator
Gamecube and Wii applications usually come in the form of .dol files.
Once you have downloaded and decompressed the archive, you should get two versions of the emulator:
* genplus_cube.dol is the application running in Gamecube mode.
This can be loaded on a Game Cube by using various methods: see Getting Started - gc-linux for more details.
* genplus_wii.dol is the application running in Wii mode.
The easiest way to run the emulator on a Wii is to install the Homebrew Channel. Once you are done, simply copy the /apps directory (included with this release) and its content to the root of your SD card or USB drive.
There are other ways to run dol files on the Wii like building a dedicated channel or using an alternate DOL loader. Feel free to visit Main Page - WiiBrew for additional information.
Genplus Gx Channel Installer Wii 3
how to use the emulator
How to use the emulator
This is a Sega Mega Drive / Genesis only emulator: therefore, it requires suitable ROM images in the form of .bin, .gen, .md or .smd files. Compressed .zip files are supported (as long as they contain a single and proper ROM file).
To play a game, you first need to load a ROM file from one of the supported devices: you can either load it from DVD, SD card or USB drive (Wii only).
There is a limit of 1000 ROM files per directory so it's strongly advised to create subdirectories. Reducing the number of ROM files per directory also improves menu interface speed and usability.
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from SD
The SD card should have at least one partition formatted to FAT (FAT16 or FAT32). If not found, the emulator automatically creates a directory named “/genplus” at the root of your SD card, as well as a few subdirectories, all required by the emulator to store important files (configuration, cheat files, SRAM files, screenshots, etc).
By default, the emulator will look for ROM files in the /genplus/roms directory but you can place them anywhere you want, the menu keeping trace of the last accessed directory for each device.
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from USB (Wii only)
The USB drive should have at least one partition formatted to FAT (FAT16 or FAT32), any other file format (NTFS, EXT2, etc) are not supported. If no SD card is inserted when the emulator starts, it automatically creates a directory named “/genplus” at the root of your USB drive partition, as well as a few subdirectories, all required by the emulator to store important files (configuration, cheat files, SRAM files, screenshots, etc).
By default, the emulator will look for ROM files in the /genplus/roms directory but you can place them anywhere you want, the menu keeping trace of the last accessed directory for each device.
To use an USB2 drive, you must have IOS58 installed (it should be automatically installed with System Menu 4.3 update). You should also load the emulator through the Homebrew Channel, using the provided meta.xml file and to make sure Homebrew Channel is using IOS58 as default IOS.
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from DVD
The DVD should be formatted using ISO9660/Joliet (refer to the user manual of your DVD Burning software for more details). The Game Cube Mini-DVD drive allows up to 1.35GB of data while the Wii DVD drive allows up to 4.7GB of data (simple-layer).
By default, the emulator will look for ROM files at the root of your DVD but you can place them anywhere you want, the menu keeping trace of the last accessed directory for each device.
To use DVD on a non-chipped Wii, you should load the emulator through the Homebrew Channel and make sure to use the provided meta.xml file, which allows full access to the DVD drive.
Sega Genesis Cartridge Labels
Genplus Gx
There are around 920 files in this RAR, and some are doubles to take into account different revisions for the games - the duplicates are the same pic in most cases, just a different name.
Some are a little beat up, so if you have better ones, post them and when I get enough of them I'll update the RAR.
The only pain is that you still have to change the name of the label to the name of the ROM that you are using - so there is no easy way to name them so they will work for everyone right out of the RAR. Renaming the files is tedious, but it doesn't take too long if you have a few hours to spare. If anybody takes the time to change the name then please share with the rest of us.
All of these files are 320 X 224 X 32 bits PNG, as specified in the Genplus PDF file, but still some of the bottom gets cut off. These pix have been promoted to 32 bit so that they would work correctly.
Anyway, hopefully this helps your emulator look as good as it should.
Here is the link to the file on mediafire: It's the free account, so hopefully it holds up !
Sega Genesis Cartridge Labels.rar
Uploaded by TheRealAnubis
The file is 169.36 MB